Main Weapons

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Contents

Legend

  • Damage: The damage type this weapon deals. Some robot cartridges reduce damage from certain types, and some robot types are damaged more by some weapon types than others.
  • Type: The types of robots which can equip this weapon.
  • Size: The size category of this weapon. Only robots within one size category of the listed size can equip this weapon.
  • Cost, STR, TEC, WLK, FLY, TGH: See Attributes
  • Force: The base amount of damage the weapon deals per hit before increases from TEC and tuning, and from reductions from consecutive hits.
    • For weapons with multiple projectiles, Force is listed in the format [listed force]x[number of shots]
  • Ammo: The amount of ammo this weapon starts the game with.
  • Range: The weapon's maximum lock-on range. While most projectiles will disappear at its base weapon's stated range, some are capable of traveling a fair distance beyond that.
  • Speed: The speed of the projectile this weapon fires.
  • Int: The delay (in milliseconds) between consecutive shots. For most weapons, this also determines its cool-down delay after letting go of the trigger. When Alpha-Striking, the cool-down delay is based on the average of the "Int." stats on every single main weapon a bot has, with some exceptions.
  • Magazine: The number of shots or in case of spread-shot weapons, the number of blasts or volleys that can be fired successively. This number is doubled when a bot is under the effects of hyper-shot.
  • Notes: Any other features not listed above.

Handguns

Medium to short range weapons


Accelerated Guns

Hand Gun

Name Damage Type Size Cost STR TEC WLK FLY TGH Force Ammo Range Speed Int. Magazine Notes
Auto Gun Shell Lnd Air Art Sup S +35 +1 8 370 170 290 340 16
Bayonet Shell Lnd Air Art Sup S +80 +1 +1 9 300 155 280 360  ?? Bayonet
Custom Gun Shell Lnd Art S +90 +1 +1 12 280 160 280 280 15
Double Gun Shell Lnd Art Sup M +60 +1 11 280 175 270 300  ??
Hand Gun Shell Lnd Air Art Sup S +15 7 370 175 275 380 16
Motorized Gun Shell Lnd Art M +160 +1 +1 14 340 150 360 140 4

Hand Magnum

Name Damage Type Size Cost STR TEC WLK FLY TGH Force Ammo Range Speed Int. Magazine Notes
Auto Magnum Shell Lnd Air Art Sup S +45 +1 12 250 185 315 440 12
Beatle Gun Shell Lnd Air Art Sup M +30 13 230 185 310 500  ? Beetlander's unique weapon
Combat Mag Shell Land M +120 +2 15 370 230 300 400 18
Custom Magnum Shell Lnd Art M +100 +1 +1 16 270 190 320 460 18
Handy Magnum Shell Lnd Air Art Sup S +15 11 340 185 310 440 12
LL Bulk Mag Shell Land LL +140 -1 21 190 190 300 500 18

Beam Gun

Name Damage Type Size Cost STR TEC WLK FLY TGH Force Ammo Range Speed Int. Magazine Notes
3 Way Beam Gun +
Beam Gun beam Lnd Air Art Sup S +20 9 500 230 285 460 27
Beam Gun Mod beam Lnd Air Art Sup M +20 11 400 230 285 460 27
Double Beam Gun beam Air Sup S +45 -1 10 400 220 290 460  ? Fires in 2-1-1 Pattern
Limited Plasma Gun beam Air M +110 -2 -1 15 300 240 290 400 27
Mega Beam Gun beam Air Sup L +100 +1 -1 34 150 330 360 1560 1 Charge
Plasma Gun beam Air M +170 -1 -2 18 340 220 270 440 27
Wide Beam Gun beam Air Sup S +50 12 500 220 275 500 27

Accelerated Beam Gun

Name Damage Type Size Cost STR TEC WLK FLY TGH Force Ammo Range Speed Int. Magazine Notes
Accel Beam Gun beam Air M +85 -1 -1 11 250 270 470 480

Hand Shot

Name Damage Type Size Cost STR TEC WLK FLY TGH Force Ammo Range Speed Int. Magazine Notes
Drum Gun Shell Land M +90 -1 -2 -2 13 200 150 350 220 26
Military Gun Shell Lnd Air Art Sup S +60 -1 9 200 140 350 220 26

Stun Guns

  • All guns in this category have an increased chance than normal of stunning targets
    • The greater the cost, the better the chance of stun.
Name Damage Type Size Cost STR TEC WLK FLY TGH Force Ammo Range Speed Int. Magazine Notes
Electron Gun beam Air Sup S +70 -1 11 600 200 275 600 13
Paralyzer beam Air Sup S +120 +1 15 650 210 280 600  ?
Pulse Gun beam Lnd Air Art Sup S +40 10 600 210 270 580 13

Psy Guns

  • All psygun weapons have inherent homing.
  • Psygun projectile speeds get a boost against moving targets. The faster the target, the more of a speed boost the projectile will get. All listed projectile speeds are against static targets.
Name Damage Type Size Cost STR TEC WLK FLY TGH Force Ammo Range Speed Int. Magazine Notes
Blast Magnet Gun ESP Artillery S +120 -1 +1 -1 13 280 330 220 800  ? Bullets explode
Genius Magnet Gun ESP Artillery M +140 -2 +1 9 400 160 170 340  ?
Magnet Gun ESP Air Art Sup S +55 -1 +1 10 350 330 190 700  ?
Phenom Magnet Gun ESP Art Sup S +110 -1 +1 -1 14 280 330 190 700  ?

Dirk

Name Damage Type Size Cost STR TEC WLK FLY TGH Force Ammo Range Speed Int. Magazine Notes
Shuriken Gun  ? Lnd Art Sup S +75 10 650 140 200 160 20

Draw Gun

  • A Unique weapon that pulls enemies towards you.
Name Damage Type Size Cost STR TEC WLK FLY TGH Force Ammo Range Speed Int. Magazine Notes
Draw Gun  ? Lnd Air Art Sup S +110 -1 -1 2 30 200 310 1300  ?

Bow Gun

Name Damage Type Size Cost STR TEC WLK FLY TGH Force Ammo Range Speed Int. Magazine Notes
Ballista Shooter kinetic Lnd Air M +180 -1 -1 16 340 250 380 540 5
Cross Shooter kinetic Lnd Air Sup S +60 -1 +1 8 600 285 400 400 12
Power Shooter kinetic Air M +140 -1 13 370 350 430 640  ?
Triple Shooter kinetic Lnd Air M +150 -1 -1 10x3 600 250 380 800  ?

Bound Gun

Name Damage Type Size Cost STR TEC WLK FLY TGH Force Ammo Range Speed Int. Magazine Notes
SB Pitcher kinetic Lnd Air Art M +130 +1 19 400 180 70 520  ? Bounce

Curve Gun

  • All curve guns travel in iregular paths while homing in on the target.
Name Damage Type Size Cost STR TEC WLK FLY TGH Force Ammo Range Speed Int. Magazine Notes
Curving Gun beam Lnd Air Sup S +30 +1 11 500 235 280 480 20 Homing
Multi Curve Gun beam Air Sup M +100 -1 9 460 240 270 940  ?
Slice Gun  ??? Air Art M +70 +1 14 400 200 270 420  ?
Swing Gun  ??? Air Sup M +65 +1 13 420 275 285 480  ?

Pump Gun

  • Bullet size is based on the user's STR stat.
Name Damage Type Size Cost STR TEC WLK FLY TGH Force Ammo Range Speed Int. Magazine Notes
Pump Gun other Lnd Air Art Sup M +90 +1 18 320 220 270 540  ?

Rapid-fire

Machinegun

Name Damage Type Size Cost STR TEC WLK FLY TGH Force Ammo Range Speed Int. Magazine Notes
Drum Machinegun kinetic Lnd Sup M +150 -2 -4 10 1500 110 400 200 40
Handy Machinegun kinetic Lnd Air Art Sup M +30 -1 5 800 120 400 200 23
Machinegun kinetic Lnd Sup M +100 -1 -3 8 1200 115 400 200 28
Nano Machinegun kinetic Lnd Air Art Sup SS +50 -2 6 600 100 380 160 20
Rage Machinegun kinetic Lnd Air Sup M +140 +1 -3 6 1600 90 400 140 40
Sub Machinegun kinetic Lnd Air Sup M +55 -2 6 1000 120 400 200 28

Beam Machinegun

Name Damage Type Size Cost STR TEC WLK FLY TGH Force Ammo Range Speed Int. Magazine Notes
Beam Machinegun beam Air Art Sup S +70 -2 8 1100 120 360 220 30
Double Beam Machinegun beam Air S +130 6x2 900 120 360 220 30

Vulcan

Name Damage Type Size Cost STR TEC WLK FLY TGH Force Ammo Range Speed Int. Magazine Notes
Chain Vulcan kinetic Air L +140 -2 -2 +2 18 500 90 350 200  ?
Eight Vulcan kinetic Lnd Art LL +130 -1 -4 -3 -1 10x2 800 110 330 200 40*2
Vulcan kinetic Lnd Art Sup L +85 -1 -2 -2 14 480 90 350 200 20

Gatling

  • All weapons in this category have a brief delay before firing as the barrel cluster spools up to speed.
Name Damage Type Size Cost STR TEC WLK FLY TGH Force Ammo Range Speed Int. Magazine Notes
Beam Gatling beam Air LL +170 -3 -2 11 1000 250 410 240 60
Buster Gatling kinetic Lnd Air Art L +170 -2 -3 6 2600 230 410 140 60
Double Gatling kinetic Lnd Art LL +210 -3 -2 7x2 1200 240 380 140 60
Gadget Hat kinetic Land M +150 9 1000 230 410 140 60 Patty Lop AM2@, Sub
Huge Gatling kinetic Lnd Air Art LL +180 -3 -2 9 1500 210 410 140 60

Long Range Weapons

Rifles

Name Damage Type Size Cost STR TEC WLK FLY TGH Force Ammo Range Speed Int. Magazine Notes
Assault Rifle kinetic Lnd Art Sup M +90 +1 12 300 300 380 140 3 Burst shots
Easy Rifle kinetic Lnd Art Sup S +50 -2 14 220 340 340 620 7
Flint Musket kinetic Lnd Air Art Sup M +45 +1 15 180 300 360 500 9 28 Rt
M-9 Bayonet kinetic Lnd Air Art Sup M +120 16 140 350 385 740 4 Bayonet
Musket kinetic Lnd Air Art Sup S +25 -1 12 240 320 340 560 9
Payload Rifle kinetic Lnd Art L +190 -2 -2 -2 22 120 380 450 920 1
Raid Rifle kinetic Lnd Art M +120 +1 13 350 300 415 180 4 Burst shots
Rifle kinetic Lnd Art Sup M +80 -1 -1 16 120 360 400 760 4
Scouter Rifle kinetic Lnd Art Sup M +140 -4 16 380 260 360 340 8 Quest Drop

Breakers

  • All weapons in this category have a higher inherant chance than normal to destroy parts or weapons upon a successful hit.
Name Damage Type Size Cost STR TEC WLK FLY TGH Force Ammo Range Speed Int. Magazine Notes
Armor Breaker kinetic + explosive Lnd Art M +60 -2 24 80 350 340 900 1 minute splash
Core Breaker kinetic + explosive Artillery M +140 -1 -1 34 60 350 420 940 1 minute splash
Device Breaker kinetic + explosive Artillery M +90 +1 -1 28 70 310 440 1000 1
Structure Breaker kinetic + explosive Artillery M +160 -1 -1 50 60 310 420 1000 1 minute splash

Beam Rifles

Name Damage Type Size Cost STR TEC WLK FLY TGH Force Ammo Range Speed Int. Magazine Notes
Auto Beam Rifle Beam Air M +110 -1 +1 13 360 300 385 200 3 Piercing
Auto Beam Rifle Mod Beam Air M +110 -1 +1 15 300 250 380 200 3
Beam Rifle beam Air Art Sup M +70 -2 18 160 300 330 800 5 Piercing
Long Beam Rifle Beam Air L +160 -1 +1 26 160 320 385 600 3 Piercing, charges
Negatron Rifle Beam Lnd Air Sup L +180 -3 -2 -2 25 160 330 380 1100 5 Piercing

Railguns

  • Rail Gun:
    • +1 to "Shots to Overheat" when Alpha Striking.
    • Additional +1 to "shots to Overheat" during Hyper Shot.
Name Damage Type Size Cost STR TEC WLK FLY TGH Force Ammo Range Speed Int. Magazine Notes
Cruel Railgun kinetic Artillery M +140 -1 -1 24 190 330 570 420 4 Charges
Linear Cannon kinetic Artillery L +210 -1 -1 41 120 330 580 500 1 Charges, Peircing
Railgun kinetic Artillery M +110 +1 -1 30 140 390 570 560 1 Charges, Kickback, Small Splash

Spreadshots

Shotguns

Name Damage Type Size Cost STR TEC WLK FLY TGH Force Ammo Range Speed Int. Magazine Notes
Barrage Heat Gun kinetic+explosive Art Sup M +65 +1 10x3 600 185 295 420 8
Custom Shotgun kinetic Lnd Air Art Sup L +70 -1 10x7 1000 100 240 400 8
Shield Shotgun kinetic Lnd Art Sup L +90 -1 +1 +1 7x9 450 145 250 700 8? Shield
Shotgun kinetic Lnd Air Art Sup M +50 -1 9x7 1000 130 260 500 8
Sweeper Shotgun kinetic Lnd Art L +90 -1 -1 -1 12x? 800 150 260 740 8

Blasters

Name Damage Type Size Cost STR TEC WLK FLY TGH Force Ammo Range Speed Int. Magazine Notes
Altair Blaster beam Air L +110 -1 -1 8x? 800 220 260 500  ? Piercing
Blaster beam Lnd Air Sup M +90 -2 5x7 1300 190 280 540 10 Piercing
Blitz Blaster beam Air L +120 -2 -2 7x9 1350 230 340 640 10 Piercing
Omega Blaster beam Air LL +200 -3 -2 16x9 1200 220 270 940 10 Piercing
Particle Gun beam Lnd Air Sup S +40 -1 6x5 1300 180 200 420 10
Particle Gun Mod beam Lnd Air Sup M +40 +1 9x5 800 160 200 420 10
Twin Blaster beam Lnd Air Sup L +160 -1 -2 8x8 1200 240 290 600 10 Piercing

Cluster Gun

Name Damage Type Size Cost STR TEC WLK FLY TGH Force Ammo Range Speed Int. Magazine Notes
Cluster Gun explosive? Lnd Air Art Sup M +60 10 150 160 260 800  ? splits:5

Explosives!

Bazooka

  1. Travel in nearly straight paths.
  2. Explode on impact.
Name Damage Type Size Cost STR TEC WLK FLY TGH Force Ammo Range Speed Int. Magazine Notes
Ancient Bazooka kinetic+explosive Art Sup M +110 +1 -1 27 180 290 260 680 21 Small shell size, accurate weapon even when running/flying
Bazooka kinetic+explosive Lnd Sup L +60 -2 -2 28 120 245 265 800 5
Blast Bazooka explosive Artillery M +105 +1 +1 20 140 230 290 900 10 Projectile self-destructs at max range
Double Bazooka kinetic+explosive Artillery L +100 -1 -1 -2 30 160 260 270 700 6 Fires in 2-1-1 pattern, 8 shots expended in total
Gatling Bazooka kinetic+explosive Artillery L +210 -1 -2 -3 16 600 270 280 200 25 Charges,Small shell size
Handy Bazooka kinetic+explosive Lnd Art Sup M +40 -1 -1 25 150 240 275 700 5
Large Bazooka kinetic+explosive Artillery LL +120 -1 -3 -3 36 130 280 260 1000 5
Micro Bazooka kinetic+explosive Art Sup SS +50 -1 -1 21 190 210 290 600 5
Middle Bazooka kinetic+explosive Artillery L +95 -1 -2 -2 31 150 270 270 900 5
Mini Bazooka kinetic+explosive Lnd Air Art Sup S +60 -2 -2 23 160 210 280 540 5 The only Bazooka AIR can use
Titan Bazooka kinetic+explosive Artillery LL +200 -2 -4 -4 40 80 320 250 1100 5 Large Splash

Grenades

  1. Travels in a exaggerated arch.
  2. Chance to set target on fire. The more the weapon costs, the higher the chance.
Name Damage Type Size Cost STR TEC WLK FLY TGH Force Ammo Range Speed Int. Magazine Notes
Grenade explosive Lnd Art Sup L +60 -1 17 170 330 190 640 7
Little Grenade explosive Lnd Art M +40 14 180 330 160 500 7
Volcano Grenade explosive Artillery M +120 -2 -2 36 260 300 190 1000  ?

Missiles

  1. Have a inherent homing feature.
  2. Travel in a slight arch when not locked on.
Name Damage Type Size Cost STR TEC WLK FLY TGH Force Ammo Range Speed Int. Magazine Notes
2 Way Missile explosive Artillery LL +180 20 120 350 240 1200 5
Ballistic Launcher explosive Artillery L +200 -2 -1 -2 +1 25 200 320 260 1200 10
Box Missiles explosive Artillery L +130 -1 15x2 160 290 260 1000 5
Compact Launcher explosive Artillery S +60 13 180 250 260 600 5
Missile Launcher explosive Artillery LL +110 20 130 330 240 900 5
Ramjet Launcher explosive Artillery L +160 -1 -1 -1 22 170 290 260 1000 5?
Rocket Launcher explosive Lnd Art L +80 15 210 290 260 800 5
V-2 Way Missile explosive Artillery L +140 -1 18x2 250 310 230 1000 5?

Nova

Name Damage Type Size Cost STR TEC WLK FLY TGH Force Ammo Range Speed Int. Magazine Notes
Flare Star explosive Artillery M +60 -1 18 120 230 205 1400  ? Homing

Hand Bombs

Name Damage Type Size Cost STR TEC WLK FLY TGH Force Ammo Range Speed Int. Magazine Notes
Bomb Launcher explosive Air Art Sup L +75 32 200 100 300 1000 3 Splash

Beam Cannons

  • explode and deal splash damage upon impact.
Name Damage Type Size Cost STR TEC WLK FLY TGH Force Ammo Range Speed Int. Magazine Notes
Little Star Gun beam Air S +80 -2 -2 21 200 260 260 1000 3
Stardust Cannon beam Air LL +130 -1 -3 -2 31 170 280 260 260 3

Net Sling

Name Damage Type Size Cost STR TEC WLK FLY TGH Force Ammo Range Speed Int. Magazine Notes
Heavy Net Sling  ? Art Sup M +90 6 200 220 265 700  ?

Utility

Flamethrowers

  1. Lights target on fire.
  2. Built in Penetration.
Name Damage Type Size Cost STR TEC WLK FLY TGH Force Ammo Range Speed Int. Magazine Notes
Burner fire Lnd Art Sup M +65 -1 14 480 70 320 100 12
Glass Burner fire Lnd Art Sup S +40 -1 12 600 75 320 100 12

Lasers

Name Damage Type Size Cost STR TEC WLK FLY TGH Force Ammo Range Speed Int. Magazine Notes
Handy Laser beam Lnd Air Sup M +60 -1 -1 10 650 135 380 100 10
L-11 Bayonet beam Air S +110 -1 +1 9 550 135 380 100 10 Main/Sub
Laser beam Air Sup M +100 -1 -2 -1 10 700 145 380 100 10
Proton Laser beam Air Sup L +140 -2 -2 -1 12 800 130 380 100 10

Acid Laser

  • Unique weapon that sets enemies on shell drain.
Name Damage Type Size Cost STR TEC WLK FLY TGH Force Ammo Range Speed Int. Magazine Notes
Acid Laser Beam Air Sup M +110 -1 -1 10 600 130 380 100 10 Inflicts Shell Drain

Fireshot

Name Damage Type Size Cost STR TEC WLK FLY TGH Force Ammo Range Speed Int. Magazine Notes
Dragon Fangs fire Lnd Air Art M +210 8 1300 250 150 140 10 Main/Sub

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