Tune Up

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Tune Up Overview

The Tune Up system allows you to upgrade a specific part by increasing its parameters or giving it other special abilities. However, there is an element of chance when performing a Tune Up as they do not always succeed. The stronger the Tune Up, the more likely it is to fail. Additionally, you must have the necessary Tune Up materials in order to perform a Tune Up. Most Tune Up materials may be collected by playing the various game modes, although there are certain rare materials that are harder to come by.

A walk through of a tune up can be found here.


Contents

Basic Knowledge

Think Carefully Before a Tune Up

A successful tune up is never guaranteed, regardless of how perfect the conditions are.

In the worst case scenario, the tune up will fail. This results in a loss of materials, currency and a slot in the part.

How to Tune Up

Tune Ups can be performed from the Cosmos Pot, which is located in the Ground Area. The Cosmos Pot is shaped like a large furnace, right click it.

From the Tune Up menu, first choose a part or weapon on which to perform a Tune Up.

Next, choose what kind of Tune Up you would like to apply to that part. Depending on the part, certain Tune Ups may be unavailable.

After choosing which Tune Up to perform, you will have a chance to use various items which can increase the success rate of the Tune Up or protect the part's slot in the case of a Tune Up failure.

You are now ready to being the Tune Up process. Double check the success rate and when you're ready, click the START button.

Slots

Except for BD parts, every robot part can contain slots. The number of slots a part contains is the total number to successful tune ups it can receive. If a tune up fails and there wasn't a protector present, then a slot will be destroyed.

Presently, a part can have anywhere from 0 to 3 slots.

In general, the number of slots in parts obtained through means of Rt or rewards like Arena, Mission and rank-up is higher than that of parts that are store bought.

For example, a cutter bought from the store would more likely have fewer slots that one that was received as an Arena reward.

When a part has received a successful tune up, one of its slot will be filled in with a colored bar as proof.

Success Rate

The success rate of a tune up varies according to each type of tune up, being higher for smaller upgrades while lower for larger ones. If a tune up fails, the materials will be lost and one of the slots will be destroyed. If a protector was present, the materials will still be lost while the slot remains intact.

For each successful tune up a part has received, the success rate of the next tune up will be 10% lower than it would be under normal conditions. For example, a tune up that would have a 55% success rate for a new part would become 35% if the part already had two successful tune ups.

How to Calculate % Change of Tune Up

Weapon tune ups, unlike other part tune ups, increase and decrease weapons stats by a percentage rather than by a flat amount. When calculating how much your weapon will be affected, keep in mind that a) fractional values will be rounded up for display on the info card and b) stats are determined by the percentages across all slots rather than at each individual tune up.

For example: A Limited Plasma Gun has a Force of 15. One Force upgrade will increase the Force by 3%, or to 15.45. This will be rounded up to 16 on the info card. Applying another Force upgrade will increase the total Force increase to 6%, or 15.90. The Force will still be rounded to 16 and the info card will display no change. A third Force upgrade will increase the Force to 9%, or 16.35. The Force is now rounded to 17 and the info card will reflect this value.

This rounding also applies to decreases, except rounding down. If you have a calculated reduction of -16.8 Ammo, the displayed Ammo reduction will be -17.

Exchanging Materials for Points

You can exchange parts, weapons or tune-up materials that you don't want or need for points that can be later redeemed for basic Tune-Up materials. In general:

  • The more slots a part has, the more points you get for exchanging.
  • Tune-Up Materials have a set point value. It's generally not advised to turn in materials unless you have an extremely large surplus.
  • The rarer the part or weapon, the more points you get. For example, I can turn in a LazFlamme AM with no slots for about 35 points.

I can also turn in a Rage MachineGun with no slots for 140 points. The Rage Machinegun can't be found in the shop(its a drop from the arena), but I can get two LazFlamme zero-slot AM parts by buying a LazFlamme for 7k UC.

  • The Fossil Cosmos(Ones, Threede, Fourda, etc) are generally worth the lowest point value when buying them with your points. However, the

Fossil Cosmos are also usually the most common drops in Arcantus Quest and in the Arena. Save your points for something more valuable.

  • Some rare materials cannot be exchanged for points. Those you will have to find on your own.
  • Don't spend your saved points until you must, i.e when you're a few materials short for a high-level Tune-Up.


Tune Up Tips


Stock Tune Up

Basic Materials

Auxiliary Materials

Name Effect Price
Cosmo Harmonics ALPHA Increases success rate by 10% 1,000UC
Cosmo Harmonics BETA Increases success rate by 20% 20Rt
Cosmo Harmonics GAMMA Increases success rate by 30% 30Rt
Cosmo Harmonics DELTA Increases success rate by 40%
Cosmo Harmonics EPSILON Increases success rate by 50%
Cosmo Harmonics OMEGA Increases success rate by 100%
Cosmo Harmonics BETA x6 Increases success rate by 20% 100Rt
Cosmo Harmonics GAMMA x6 Increases success rate by 30% 150Rt
Handmade Choco Alpha Increases success rate by 8% Valentines Week Moebots
Handmade Choco Beta Increases success rate by 12% Valentines Week Moebots
Handmade Choco Gamma Increases success rate by 18% Valentines Week Moebots
Slot Protector Alpha Prevents Slot from breaking if tune up fails. *Is still used up even when you successfully tune. 30Rt
Slot Protector Omega Prevents Slot from breaking if tune up fails. Item is not used up if you tune successfully. 60Rt
Slot Protector ALPHA x6 Prevents Slot from breaking if tune up fails. *Is still used up even when you successfully tune. 150Rt
Slot Protector OMEGA x6 Prevents Slot from breaking if tune up fails. Item is not used up if you tune successfully. 300Rt

Common Parts

Main Weapon

Name Success Price Cost Force Ammo Range Speed Cosmos Materials
File:Force.png Force 40% 200 UC +10 +3% Ones Strike Metal x4
File:High Force.png High Force Alpha 55% 600 UC +20 +6% -7% Twode Strike Metal X5 Red Chip X10
File:High Force.png High Force Beta 55% 600 UC +20 +6% -7% Twode Strike Metal X5 Blue Chip X10
File:Great Force.png Great Force Alpha 60% 3,000 UC +30 +9% -10% Threede Strike Metal X9 Red Chip X20 Prism Glass X15
File:Great Force.png Great Force Beta 60% 3,000 UC +30 +9% -10% Threede Strike Metal X9 Blue Chip X20 Acid Gel X15
File:Reach.png Reach 40% 200 UC +5 +5% Ones Scope Lens X4
File:High Reach.png High Reach Alpha 55% 600 UC +10 -7% +10% Twode Scope Lens X5 Black Chip X10
File:Great Reach.png Great Reach Alpha 60% 1,500 UC +20 -10% +15% Threede Scope Lens X9 Black Chip X20 Acid Gel X15
File:Rapid.png Rapid 40% 200 UC +5 +5% Ones Rapid Crystal
File:High Rapid.png High Rapid Alpha 55% 600 UC +10 -7% +10% Twode Rapid Crystal X9 Yellow Chip X10
File:High Rapid.png High Rapid Beta 55% 600 UC +10 -7% +10% Twode Rapid Crystal X9 Green Chip X10
File:Great Rapid.png Great Rapid Alpha 60% 1,500 UC +20 -10% +15% Threede Rapid Crystal X17 Yellow Chip X20 Heat Ash X15
File:Great Rapid.png Great Rapid Beta 60% 1,500 UC +20 -10% +15% Threede Rapid Crystal X17 Green Chip X20 Heat Ash X15
File:Supply.png Supply 40% 200 UC +5 +5% Ones Drum Magazine X4
File:High Supply.png High Supply 45% 600 UC +15 +10% Twode Drum Magazine X9 Prism Glass X11
File:Great Supply.png Great Supply 50% 1,500 UC +30 +15% Threede Drum Magazine X13 Prism Glass X15 Acid Gel X15
File:Air Force.png Air Force 50% 1,500 UC +20 +5% +5% Threede Rapid Crystal X21 Drum Magazine X13 Rainbow Chip X3
File:High Air Force.png High Air Force 55% 3,000 UC +45 +10% +10% Fourda Rapid Crystal X33 Drum Magazine X21 Heat Ash X23 Rainbow Chip X11
File:Shooter.png Shooter 50% 1,500 UC +20 +5% +5% Threede Rapid Crystal X21 Scope Lens X13 Rainbow Chip X3
File:High Shooter.png High Shooter 55% 3,000 UC +45 +10% +10% Fourda Rapid Crystal X33 Scope Lens X21 Acid Gel X23 Rainbow Chip X11
File:Paralyze.png Paralyze 55% 3,000 UC +50 Fourda Shock Graphite X33 Brake Damper X33 Black Chip X55
File:Breaker.png Breaker 55% 3,000 UC +25 Fourda Screw Bolt X35 Steel Wheel X33 Miracle Ammonite X19 Shining Feather X19

Sub Weapon

Name Success Price Cost Force Ammo Range Speed Cosmos Materials
File:Gladiator.png Gladiator 50% 1,500 UC +20 +5% +5% Threede Scope Lens X13 Rapid Crystal X15 Rainbow Chip X3
File:High Gladiator.png High Gladiator 55% 3,000 UC +45 +10% +10% Fourda Scope Lens X17 Rapid Crystal X23 Prism Glass X23 Rainbow Chip X11
File:Burning.png Burning 55% 3,000 UC +30 Fourda Heat Ash X33 Rainbow Chip X19 Strike Metal X27
File:Slow.png Slow 55% 3,000 UC +30 Fourda Snail Liquid X33 Rainbow Chip X19 Rapid Crystal X27
File:Disorder.png Disorder 55% 3,000 UC +30 Fourda Prism Glass X33 Rainbow Chip X19 Guide Circuit X15
File:Drain.png Drain 55% 3,000 UC +30 Fourda Acid Gel X33 Rainbow Chip X19 Shock Graphite X15
File:Grappler.png Grappler 40% 200 UC +10 +3% Ones Strike Metal X4
File:High Grappler Alpha.png High Grappler Alpha 55% 600 UC +20 +6% -7% Twode Strike Metal X5 Yellow Chip X9
File:Great Grappler Alpha.png Great Grappler Alpha 60% 1,500 UC +30 +9% -10% Threede Strike Metal X9 Yellow Chip X20 Snail Liquid X15

Power

Name Sucess Rate Price COST HP STR TEC WLK FLY TGH Cosmos Materials
File:Power.png Power 40% 200 UC +5 +1 Hidora Power Amp x5
File:Power.png Power Alpha 50% 200 UC +5 +1 -1 Hidora Power Amp x1 Blue Chip x2
File:High Power.png High Power 45% 600 UC +15 +2 Fudara Power Amp x13 Shock Graphite x11
File:High Power.png High Power Alpha 55% 600 UC +10 +2 -1 Fudara Power Amp x9 Blue Chip x10 Shock Graphite x7
File:High Power.png High Power Beta 55% 600 UC +5 +2 -1 -1 Fudara Power Amp x5 Blue Chip x5 Green Chip x5 Shock Graphite x7
File:Great Power.png Great Power 50% 1,500 UC +30 +3 Midoro Power Amp x21 Shock Graphite x15 Strike Metal x15
File:Great Power.png Great Power Alpha 60% 1,500 UC +20 +3 -2 Midoro Power Amp x17 Blue Chip x20 Shock Graphite x11
File:Great Power.png Great Power Beta 60% 1,500 UC +20 +3 -1 -1 Midoro Power Amp x13 Blue Chip x15 Green Chip x15 Strike Metal x7
File:Great Power.png Great Power Gamma 60% 1,500 UC +10 +3 -1 -1 -1 -1 Midoro Power Amp x9 Green Chip x3 Shock Graphite x3 Strike Metal x3

Technique

Name Sucess Rate Price COST HP STR TEC WLK FLY TGH Cosmos Materials
File:Technique.png Technique 40% 200 UC +5 +1 Hidora Stabilizer x5
File:Technique.png Technique Alpha 50% 200 UC +5 -1 +1 Hidora Stabilizer x1 Red Chip x2
File:High Technique.png High Technique 45% 600 UC +15 +2 Fudara Stabilizer x13 Guide Circuit
File:High Technique.png High Technique Alpha 55% 600 UC +10 -1 +2 Fudara Stabilizer x9 Red Chip x10 Guide Circuit x7
File:High Technique.png High Technique Beta 55% 600 UC +5 +2 -1 Fudara Stabilizer x5 Red Chip x5 Green Chip x5 Guide Circuit x3
File:Great Technique.png Great Technique 50% 1,500 UC +30 +3 Midoro Stabilizer x21 Guide Circuit x15 Scope Lens x15
File:Great Technique.png Great Technique Alpha 60% 1,500 UC +20 -2 +3 Midoro Stabilizer X17 Guide Circuit x11 Red Chip x15 Drum Magazine x7
File:Great Technique.png Great Technique Beta 60% 1,500 UC +20 -1 +3 -1 Midoro Stabilizer x13 Red Chip x15 Green Chip x15 Scope Lens x15
File:Great Technique.png Great Technique Gamma 60% 1,500 UC +10 -1 +3 -1 -1 -1 Midoro Stabilizer x9 Rainbow Chip x3 Guide Circuit x3 Scope Lens x3

Walk

Name Sucess Rate Price COST HP STR TEC WLK FLY TGH Cosmos Materials
File:Run.png Run 40% 200 UC +5 +1 Hidora Engine Shaft x5
File:Run Alpha.png Run Alpha 50% 200 UC +5 +1 -1 Hidora Engine Shaft x1 Green Chip x2
File:High Run.png High Run 45% 60 UC +15 +2 Fudara Engine Shaft x13 Snail Liquid x11
File:High Run Alpha.png High Run Alpha 55% 600 UC +10 +2 -1 Fudara Engine Shaft x9 Green Chip x10 Snail Liquid x7
File:High Run Beta.png High Run Beta 55% 600 UC +5 -1 +2 -1 Fudara Engine Shaft x5 Green Chip x5 Blue Chip x5 Snail Liquid x3
File:Great Run.png Great Run 50% 1,500 UC +30 +3 Midoro Engine Shaft x21 Snail Liquid x15 Drum Magazine x15
File:Great Run Alpha.png Great Run Alpha 60% 1,500 UC +20 +3 -2 Midoro Engine Shaft x17 Green Chip x20 Snail Liquid x11 Drum Magazine x11
File:Great Run Beta.png Great Run Beta 60% 1,500 UC +20 -1 +3 -1 Midoro Engine Shaft x13 Green Chip x15 Blue Chip x15 Drum Magazine x7
File:Great Run Gamma.png Great Run Gamma 60% 1,500 UC +10 -1 -1 +3 -1 -1 Midoro Engine Shaft x9 Rainbow Chip x3 Snail Liquid x3 Drum Magazine x3

Fly

Name Sucess Rate Price COST HP STR TEC WLK FLY TGH Cosmos Materials
File:Boost.png Boost 40% 200 UC +5 +1 Hidora Turbo Charger x5
File:Boost.png Boost Alpha 50% 200 UC +5 -1 +1 Hidora Turbo Charger x1 Yellow Chip x5
File:High Boost.png High Boost 45% 600 UC +15 +2 Fudara Turbo Charger x13 Drum Magazine x11
File:High Boost.png High Boost Alpha 55% 600 UC +10 -1 +2 Fudara Turbo Charger x9 Yellow Chip x10 Drum Magazine x7
File:High Boost.png High Boost Beta 55% 600 UC +5 -1 -1 +2 Fudara Turbo Charger x5 Yellow Chip x5 Red Chip x5 Drum Magazine x3
File:Great Boost.png Great Boost 50% 1,500 UC +30 +3 Midoro Turbo Charger x21 Drum Magazine x15 Rapid Crystal x15
File:Great Boost.png Great Boost Alpha 60% 1,500 UC +20 -2 +3 Midoro Turbo Charger x17 Yellow Chip x20 Drum Magazine x11
File:Great Boost.png Great Boost Beta 60% 1,500 UC +20 -1 -1 +3 Midoro Turbo Charger x13 Yellow Chip x15 Red Chip x15 Drum Magazine x7
File:Great Boost.png Great Boost Gamma 60% 1,500 UC +10 -1 -1 -1 +3 -1 Midoro Turbo Charger x9 Rainbow Chip x3 Drum Magazine x3

Toughness

Name Sucess Rate Price COST HP STR TEC WLK FLY TGH Cosmos Materials
File:Tough.png Tough 40% 200 UC +5 +1 Hidora Brake Damper x5
File:Tough.png Tough Alpha 50% 200 UC +5 -1 +1 Hidora Brake Damper x1 Green Chip x2
File:High Tough.png High Tough 45% 600 UC +15 +2 Fudara Brake Damper x13 Hard Plate x11
File:High Tough.png High Tough Alpha 55% 600 UC +10 -1 +2 Fudara Brake Damper x9 Green Chip x10 Hard Plate x7
File:High Tough.png High Tough Beta 55% 600 UC +5 -1 -1 +2 Fudara Brake Damper x5 Yellow Chip x5 Green Chip x5 Hard Plate x3
File:Great Tough.png Great Tough 50% 1,500 UC +30 +3 Midoro Brake Damper x21 Hard Plate x15 Hulk Meteorite x15
File:Great Tough.png Great Tough Alpha 60% 1,500 UC +20 -2 +3 Midoro Brake Damper x17 Green Chip x20 Hard Plate x11
File:Great Tough.png Great Tough Beta 60% 1,500 UC +20 -1 -1 +3 Midoro Brake Damper x13 Yellow Chip x15 Hard Plate x7 Hulk Meteorite x7
File:Great Tough.png Great Tough Gamma 60% 1,500 UC +10 -1 -1 -1 -1 +3 Midoro Brake Damper x9 Rainbow Chip x3 Hard Plate x3 Hulk Meteorite x3

Life

Name Sucess Rate Price COST HP STR TEC WLK FLY TGH Cosmos Materials
File:Life.png Life 45% 600 UC +10 +15 Fudara Physical Stone x17
File:Life.png Life 45% 600 UC +10 +15 Fudara Physical Stone x5 Screw Bolt x5
File:High Life.png High Life 50% 1,500 UC +25 +25 Midoro Physical Stone x21 Rainbow Chip x3
File:High Life.png High Life 50% 1,500 UC +25 +25 Midoro Physical Stone x13 Screw Bolt x10 Steel Wheel x5
File:Great Life.png Great Life 55% 3,000 UC +40 +40 Yoguru Physical Stone x33 Rainbow Chip x11 Hard Plate x15
File:Great Life.png Great Life 55% 3,000 UC +40 +40 Yoguru Physical Stone x21 Steel Wheel x10 Miracle Ammonite x2 Shining Feather x2

Other

Name Sucess Rate Price COST HP STR TEC WLK FLY TGH Cosmos Materials
File:Soldier.png Soldier 50% 1,500 UC +20 +1 +1 Midoro Power Amp x21 Engine Shaft x21 Rainbow Chip x3
File:High Soldier.png High Soldier 55% 3,000 UC +45 +2 +2 Yoguru Power Amp x33 Engine Shaft x33 Shock Graphite x33 Rainbow Chip x11
File:Acrobat.png Acrobat 50% 1,500 UC +20 +1 +1 Midoro Stablizer x21 Turbo Charger x21 Rainbow Chip x7
File:High Acrobat.png High Acrobat 55% 3,000 UC +45 +2 +2 Yoguru Stabilizer x33 Turbo Charger x33 Drum Magazine x19 Rainbow Chip x11
File:Battery (ART).png Battery (ART) 50% 1,500 UC +20 +1 +1 Midoro Stabilizer x21 Brake Dumper x21 Rainbow Chip x7
File:High Battery (ART).png High Battery (ART) 55% 3,000 UC +45 +2 +2 Yoguru Stabilizer x33 Brake Dumper x32 Prism Glass x33 Rainbow Chip x11
File:Assault.png Assault 50% 1,500 UC +20 +1 +1 Midoro Power Amp x21 Stabilizer x21 Rainbow Chip x7
File:High Assault.png High Assault 55% 3,000 UC +45 +2 +2 Yoguru Power Amp x33 Stabilizer x33 Hulk Meteorite x 33 Rainbow Chip x11
File:Speeder.png Speeder 50% 1,500 UC +20 +1 +1 Midoro Engine Shaft x21 Turbo Charge x21 Rainbow Chip x7
File:High Speeder.png High Speeder 55% 3,000 UC +45 +2 +2 Yoguru Engine Shaft x33 Turbo Charger x33 Snail Liquid x33 Rainbow Chip x11
File:Beast.png Beast 50% 1,500 UC +15 +15 +1 Midoro Power Amp x21 Screw Bolt x20 Steel Wheel x12
File:High Beast.png High Beast 55% 3,000 UC +40 +30 +2 Yoguru Power Amp x33 Screw Bolt x35 Steel Wheel x21 Shining Feather x10
File:Ranger.png Ranger 50% 1,500 UC +15 +15 +1 Midoro Stabilizer x21 Screw Bolt x20 Steel Wheel x12
File:High Ranger.png High Ranger 55% 3,000 UC +40 +30 +2 Yoguru Stabilizer x33 Screw Bolt x35 Steel Wheel x21 Shining Feather x10
File:Tank.png Tank 50% 1,500 UC +15 +15 +1 Midoro Engine Shat x21 Screw Bolt x20 Steel Wheel x12
File:High Tank.png High Tank 55% 3,000 UC +40 +30 +2 Yoguru Engine Shaft x33 Screw Bolt x35 Steel Wheel x21 Shining Feather x10
File:Eagle .png Eagle 50% 1,500 UC +15 +15 +1 Midoro Turbo Charger x21 Screw Bolt x20 Steel Wheelx12
File:High Eagle.png High Eagle 55% 3,000 UC +40 +30 +2 Yoguru Turbo Charger x33 Screw Bolt x35 Steel Wheel x21 Shining Feather x10
File:Sentinel.png Sentinel 50% 1,500 UC +15 +15 +1 Midoro Physical Stone x21 Brake Damper x21 Rainbow Chip x7
File:High Sentinel.png High Sentinel 55% 3,000 UC +40 +30 +2 Yoguru Physical Stone x33 Brake Damper x33 Hulk Meteorite x33 Rainbow Chip x11

EX-Tune Parts

EX Power

Name Sucess Rate Price COST HP STR TEC WLK FLY TGH Cosmos Materials
File:Ex Power.png Ex Power 35% 10,000 UC +5 +5 +1 Hidora Power Amp x5 Power Element x5 Generic Element x1
File:Ex Power Alpha.png Ex Power Alpha 45% 10,000 UC +5 +5 +1 -1 Hidora Power Amp x1 Blue Chip x2 Power Element x2 Generic Element x2
File:Ex High Power.png Ex High Power 40% 15,000 UC +15 +15 +2 Fudara Power Amp x13 Shock Graphite x11 Power Element x15 Generic Element x8 Superior Element x2
File:Ex High Power Alpha.png Ex High Power Alpha 50% 15,000 UC +10 +10 +2 -1 Fudara Power Amp x9 Blue Chip x10 Shock Graphite x7 Power Element x10 Generic Element x12 Superior Element x3
File:Ex High Power Beta.png Ex High Power Beta 50% 15,000 UC +5 +10 +2 -1 -1 Fudara Power Amp x9 Blue Chip x10 Shock Graphite x7 Power Element x10 Generic Element x12 Superior Element x3
File:Ex Great Power.png Ex Great Power 45% 22,000 UC +30 +25 +3 Midoro Power Amp x21 Shock Graphite x15 Strike Metal x15 Power Element x20 Generic Element x15 Superior Element x4
File:Ex Great Power Alpha.png Ex Great Power Alpha 55% 22,000 UC +20 +20 +3 -2 Midoro Power Amp x17 Blue Chip x20 Shock Graphite x11 Strike Metal x11 Power Element x15 Generic Element x17 Superior Element x5
File:Ex Great Power Beta.png Ex Great Power Beta 55% 22,000 UC +20 +20 +3 -1 -1 Midoro Power Amp x13 Blue Chip x15 Green Chip x15 Strike Metal x7 Power Element x15 Generic Element x17 Superior Element x5
File:Ex Great Power Gamma.png Ex Great Power Gamma 55% 22,000 UC +10 +20 +3 -1 -1 -1 -1 Midoro Power Amp x9 Rainbow Chip x3 Shock Graphite x3 Strike Metal x3 Power Element x25 Generic Element x12 Superior Element x3

EX Technique

Name Sucess Rate Price COST HP STR TEC WLK FLY TGH Cosmos Materials
File:Ex Technique.png Ex Technique 35% 10,000 UC +5 +5 +1 Hidora Stabilizer x5 Tech Element x5 Generic Element x1
File:Ex Technique Alpha.png Ex Technique Alpha 45% 10,000 UC +5 +5 -1 +1 Hidora Stabilizer x1 Red Chip x2 Tech Element x2 Generic Element x2
File:Ex High Technique.png Ex High Technique 40% 15,000 UC +15 +15 +2 Fudara Stabilizer x13 Guide Circuit x11 Tech Element x15 Generic Element x8 Superior Element x2
File:Ex High Technique Alpha.png Ex High Technique Alpha 50% 15,000 UC +10 +10 -1 +2 Fudara Stabilizer x9 Red Chip x10 Guide Circuit x7 Tech Element x10 Generic Element x12 Superior Element x3
File:Ex High Technique Beta.png Ex High Technique Beta 50% 15,000 UC +5 +10 -1 +2 -1 Fudara Stabilizer x5 Red Chip x5 Green Chip x5 Guide Circuit x3 Tech Element x10 Generic Element x12 Superior Element x3
File:Ex Great Technique.png Ex Great Technique 45% 22,000 UC +30 +25 +3 Midoro Stabilizer x21 Guide Circuit x15 Scope Lens x15 Tech Element x20 Generic Element x15 Superior Element x4
File:Ex Great Technique Alpha.png Ex Great Technique Alpha 55% 22,000 UC +20 +20 -2 +3 Midoro Stabilizer x17 Red Chip x20 Guide Circuit x11 Scope Lens x11 Tech Element x15 Generic Element x17 Superior Element x5
File:Ex Great Technique Beta.png Ex Great Technique Beta 55% 22,000 UC +20 +20 -1 +3 -1 Midoro Stabilizer x13 Red Chip x15 Green Chip x15 Scope Lens x7 Tech Element x15 Generic Element x17 Superior Element x5
File:Ex Great Technique Gamma.png Ex Great Technique Gamma 55% 22,000 UC +10 +20 -1 +3 -1 -1 -1 Midoro Stabilizer x9 Rainbow Chip x3 Guide Circuit x3 Scope Lens x3 Tech Element x25 Generic Element x12 Superior Element x3

EX Walk

Name Sucess Rate Price COST HP STR TEC WLK FLY TGH Cosmos Materials
File:Ex Run.png Ex Run 35% 10,000 UC +5 +5 +1 Hidora Engine Shaft x5 Run Element x5 Generic Element x1
File:Ex Run Alpha.png Ex Run Alpha 45% 10,000 UC +5 +5 +1 -1 Hidora Engine Shaft x1 Green Chip x2 Run Element x2 Generic Element x2
File:Ex High Run.png Ex High Run 40% 15,000 UC +15 +15 +2 Fudara Engine Shaft x13 Snail Liquid x11 Run Element x15 Generic Element x8 Superior Element x2
File:Ex High Run Alpha.png Ex High Run Alpha 50% 15,000 UC +10 +10 +2 -1 Fudara Engine Shaft x9 Green Chip x10 Snail Liquid x7 Run Element x10 Generic Element x12 Superior Element x3
File:Ex High Run Beta.png Ex High Run Beta 50% 15,000 UC +5 +10 -1 +2 -1 Fudara Engine Shaft x5 Green Chip x5 Blue Chip x5 Snail Liquid x3 Run Element x10 Generic Element x12 Superior Element x3
File:Ex Great Run.png Ex Great Run 45% 22,000 UC +30 +25 +3 Midoro Engine Shaft x21 Snail Liquid x15 Drum Magazine x15 Run Element x20 Generic Element x15 Superior Element x4
File:Ex Great Run Alpha.png Ex Great Run Alpha 55% 22,000 UC +20 +20 +3 -2 Midoro Engine Shaft x17 Green Chip x20 Snail Liquid x11 Drum Magazine x11 Run Element x15 Generic Element x17 Superior Element x5
File:Ex Great Run Beta.png Ex Great Run Beta 55% 22,000 UC +20 +20 -1 +3 -1 Midoro Engine Shaft x13 Green Chip x15 Blue Chip x15 Drum Magazine x7 Run Element x15 Generic Element x17 Superior Element x5
File:Ex Great Run Gamma.png Ex Great Run Gamma 55% 22,000 UC +10 +20 -1 -1 +3 -1 -1 Midoro Engine Shaft x9 Rainbow Chip x3 Snail Liquid x3 Drum Magazine x3 Run Element x25 Generic Element x12 Superior Element x3

EX Fly

Name Sucess Rate Price COST HP STR TEC WLK FLY TGH Cosmos Materials
File:Ex Boost.png Ex Boost 35% 10,000 UC +5 +5 +1 Hidora Turbo Charger x5 Boost Element x5 Generic Element x1
File:Ex Boost Alpha.png Ex Boost Alpha 45% 10,000 UC +5 +5 -1 +1 Hidora Turbo Charger x1 Yellow Chip x2 Boost Element x2 Generic Element x2
File:Ex High Boost.png Ex High Boost 40% 15,000 UC +15 +15 +2 Fudara Turbo Charger x13 Drum Magazine x11 Boost Element x15 Generic Element x8 Superior Element x2
File:Ex High Boost Alpha.png Ex High Boost Alpha 50% 15,000 UC +10 +10 -1 +2 Fudara Turbo Charger x9 Yellow Chip x10 Drum Magazine x7 Boost Element x10 Generic Element x12 Superior Element x3
File:Ex High Boost Beta.png Ex High Boost Beta 50% 15,000 UC +5 +10 -1 -1 +2 Fudara Turbo Charger x5 Yellow Chip x5 Red Chip x5 Drum Magazine x3 Boost Element x10 Generic Element x12 Superior Element x3
File:Ex Great Boost.png Ex Great Boost 45% 22,000 UC +30 +25 +3 Midoro Turbo Charger x21 Drum Magazine x15 Rapid Crystal x15 Boost Element x20 Generic Element x15 Superior Element x4
File:Ex Great Boost Alpha.png Ex Great Boost Alpha 55% 22,000 UC +20 +20 -2 +3 Midoro Turbo Charger x17 Yellow Chip x20 Drum Magazine x11 Rapid Crystal x11 Boost Element x15 Generic Element x17 Superior Element x5
File:Ex Great Boost Beta.png Ex Great Boost Beta 55% 22,000 UC +20 +20 -1 -1 +3 Midoro Turbo Charger x13 Yellow Chip x15 Red Chip x15 Drum Magazine x7 Boost Element x15 Generic Element x17 Superior Element x5
File:Ex Great Boost Gamma.png Ex Great Boost Gamma 55% 22,000 UC +10 +20 -1 -1 -1 +3 -1 Midoro Turbo Charger x9 Rainbow Chip x3 Drum Magazine x3 Rapid Crystal x3 Boost Element x25 Generic Element x12 Superior Element x3

EX Toughness

Name Sucess Rate Price COST HP STR TEC WLK FLY TGH Cosmos Materials
File:Ex Tough.png Ex Tough 35% 10,000 UC +5 +5 +1 Hidora Brake Damper x5 Tough Element x5 Generic Element x1
File:Ex Tough Alpha.png Ex Tough Alpha 45% 10,000 UC +5 +5 -1 +1 Hidora Brake Damper x1 Green Chip x2 Tough Element x2 Generic Element x2
File:Ex High Tough.png Ex High Tough 40% 15,000 UC +15 +15 +2 Fudara Brake Damper x13 Hard Plate x11 Tough Element x15 Generic Element x8 Superior Element x2
File:Ex High Tough Alpha.png Ex High Tough Alpha 50% 15,000 UC +10 +10 -1 +2 Fudara Brake Damper x9 Green Chip x10 Hard Plate x7 Tough Element x10 Generic Element x12 Superior Element x3
File:Ex High Tough Beta.png Ex High Tough Beta 50% 15,000 UC +5 +10 -1 -1 +2 Fudara Brake Damper x5 Yellow Chip x5 Green Chip x5 Hard Plate x3 Tough Element x10 Generic Element x12 Superior Element x3
File:Ex Great Tough.png Ex Great Tough 45% 22,000 UC +30 +25 +3 Midoro Brake Damper x21 Hard Plate x15 Hulk Meteorite x15 Tough Element x20 Generic Element x15 Superior Element x4
File:Ex Great Tough Alpha.png Ex Great Tough Alpha 55% 22,000 UC +20 +20 -2 +3 Midoro Brake Damper x17 Green Chip x20 Hard Plate x11 Hulk Meteorite x11 Tough Element x15 Generic Element x17 Superior Element x5
File:Ex Great Tough Beta.png Ex Great Tough Beta 55% 22,000 UC +20 +20 -1 -1 +3 Midoro Brake Damper x13 Yellow Chip x15 Hard Plate x7 Green Chip x15 Tough Element x15 Generic Element x17 Superior Element x5
File:Ex Great Tough Gamma.png Ex Great Tough Gamma 55% 22,000 UC +10 +20 -1 -1 -1 -1 +3 Midoro Brake Damper x9 Rainbow Chip x3 Hard Plate x3 Hulk Meteorite x3 Tough Element x25 Generic Element x12 Superior Element x3

Other New Tune Parts

Name Sucess Rate Price COST HP STR TEC WLK FLY TGH CAPA Cosmos Materials
File:Eternal.png Eternal 55% 3,000 UC +55 Fourda Hard Plate x33 Rainbow Chip x19 Physical Stone x33 Hulk Meteorite x33
File:Capa.png Capa 50% 3,500 UC +30 +50 Midoro x3 Rainbow Chip x10 Shining Feather x20 Miracle Ammonite x20 Screw Bolt x100 Power Amp x200
File:High Capa.png High Capa 55% 4,500 UC +45 -1 +80 Midoro x10, Yoguru x5 Rainbow Chip x20 Shining Feather x40 Miracle Ammonite x40 Steel Wheel x100 Power Amp x400 Engine Shaft x400 Prism Glass x200
File:Great Capa.png Great Capa 60% 5,500 UC +60 -2 +110 Midoro x40, Yoguru x20 Rainbow Chip x40 Shining Feather x100 Miracle Ammonite x100 Screw Bolt x300 Steel Wheel x300 Power Amp x600 Engine Shaft x600 Rapid Crystal x600 Hulk Meteorite x200
File:Revenge Crimson Veil.png Revenge Crimson Veil 40% 3,000 UC +30 +10 Handa Rainbow Chip x10 Blue Chip x10 Green Chip x10 Hard Plate x50 Physical Stone x50
File:Revenge Crimson Veil.png Revenge Crimson Veil 40% 3,000 UC +30 +10 Hidora x50, Fudara x 20, Midoro x10, Yoguru x5 Rainbow Chip x10 Shining Feather x20 Miracle Ammonite x20 Blue Chip x10 Green Chip x10 Hard Plate x50 Physical Stone x50
File:Revenge Hyper Shot.png Revenge Hyper Shot 40% 3,000 UC +30 +10 Handa Rainbow Chip x10 Blue Chip x10 Green Chip x10 Engine Shaft x50 Turbo Charger x50
File:Revenge Hyper Shot.png Revenge Hyper Shot 40% 3,000 UC +30 +10 Hidora x50, Fudara x 20, Midoro x10, Yoguru x5 Rainbow Chip x10 Shining Feather x20 Miracle Ammonite x20 Blue Chip x10 Green Chip x10 Engine Shaft x50 Turbo Charger x50
File:Revenge Clearance.png Revenge Clearance 50% 3,000 UC +20 +10 Handa Rainbow Chip x10 Blue Chip x10 Green Chip x10 Rapid Crystal x50 Hulk Meteorite x50
File:Revenge Clearance.png Revenge Clearance 50% 3,000 UC +30 +10 Hidora x50, Fudara x 20, Midoro x10, Yoguru x5 Rainbow Chip x10 Shining Feather x20 Miracle Ammonite x20 Blue Chip x10 Green Chip x10 Rapid Crystal x50 Hulk Meteorite x50
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